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The Animator's Eye Adding Life to Animation with Timing, Layout, Design, Color and Sound
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Table of Contents
Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.
Chapter 1: Introduction
Chapter 2: Mad Science or Magic?
Chapter 3: That Reminds Me of a Story
Chapter 4: Why Do We Animate?
Chapter 5: Seeing Shapes Drawing Lines
Chapter 6: The Laws of Animation
Chapter 7: It's Alive! Animating Inner Life
Chapter 8: Creating Worlds
Chapter 9: Putting It Together in Post
Chapter 10: The Evolution of the Animator's Eye
Chapter 11: Production: Now We're Cooking!
Chapter 12: Who Let These Two in Here? The Evolution of Ig and Bunny
Chapter 13: Conclusion: How I Got Eye
Francis Glebas worked as a story artist for Disney Feature Animation on Aladdin, Lion King, Pocahontas, Hunchback of Notre Dame, Dinosaur, Treasure Planet and Hercules. He also directed Pomp and Circumstance starring Donald Duck in Fantasia 2000 and Piglet's BIG Movie. Francis is also an award-winning independent live action movie maker with almost 40 years' experience. He currently teaches storyboarding at Gnomon School of Visual Effects. Francis also works as a creative consultant, having worked with the Irish Government, Korean Government, General Motors, Los Alamos Labs, Walt Disney Imagineering and other film studios.
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